Conference presentation 学会発表

On August 4, 2022, I presented online for the Japan: Pre-modern, Modern, Contemporary 9th International Conference (hybrid) hosted by the “Dimitrie Cantemir” Christian University, Bucharest. Participating in a panel titled “Craft, Leisure, and Sport in Modern and Contemporary Japanese Religions” I presented under the title “Butchering Cuties: The Violent Religious Symbolism Found on Votive Tablets from Pilgrimaging Anime Fans.” I wish to extend my deep gratitude to the organizers and to my fellow panel members.

ハイブリッドで開催された第9回国際学術大会「Japan: Pre-modern, Modern, Contemporary: A Return Trip from the East to the West, Learning in, about and from Japan」(於 “Dimitrie Cantemir” Christian University, Bucharest)にて「Butchering Cuties: The Violent Religious Symbolism Found on Votive Tablets from Pilgrimaging Anime Fans」というタイトルで2022年9月4日に発表しました。

The abstract for my presentation follows:

Butchering Cuties: The Violent Religious Symbolism Found on Votive Tablets from Pilgrimaging Anime Fans
It has become commonplace for the artists producing anime (animation) to draw upon real-world places and scenery. As a cultural by-product, fans search out and travel to the locales that function as the
inspiration for an anime’s setting. Fans often refer to this activity as seichi junrei 聖地巡礼, literally
sacred-site pilgrimage, investing it with a degree of socio-religious significance.
Beginning with a game that later developed into an anime series, Higurashi-no-naku-koro-ni ひぐらしのなく頃に (hereafter, Higurashi) exemplifies how an anime can generate a pilgrimage. Higurashi’s
pilgrimage emerged around 2007 in conjunction with its first television airing. Fans started visiting the
modeled village of Shirakawa, Gifu Prefecture, which is a UNESCO World Heritage site known for its
rustic and nostalgic atmosphere. Similar to fans at other anime pilgrimage sites, Higurashi fans gathered
at a real-world Shinto shrine located in Shirakawa, where they began dedicating wooden votive tablets on
which they penned prayers to and illustrations of the Higurashi characters.
Such fan activity may be welcomed by communities hoping to increase their tourist draw and invigorate their local economy, but the fan presence at Shirakawa was not well-received by locals. The reason perhaps lies with the Higurashi storyline which follows a group of students who become entangled in a run of mysterious murders. Murders that are depicted in the series with bloody brutality. While most
fans illustrated their votive tablets with a cute and innocent likeness of the Higurashi’s characters, a
number of fans chose to deliver images of those same characters in their psychotic and butchering alter
ego. In this paper, I will focus on these darker artistic renderings and associated motifs in an effort to
elucidate the nature of religious devotion offered by fans to the Higurashi world.

Questionnaire: Love for anime characters キャラクターへの感情

This is a questionnaire given to university students.  大学生に対するアンケート.

Do you agree with the following:  あなたの意見は、次のような考え方と一致しますか.

Question  問い

It’s possible to have a strong attraction to anime characters bordering on love. 

アニメ・ゲームなどのキャラクターに大きな魅力として感じ、恋に近い感情を抱くことはあり得る.

Book Review for “Emoticons, Kaomoji, and Emoji: The Transformation of Communication in the Digital Age”

A book review by Zibi Huang for Elena Giannoulis’s and Lukas R. A. Wilde’s Emoticons, Kaomoji, and Emoji: The Transformation of Communication in the Digital Age in which I have published “From Digital to Analog: Kaomoji on the Votive Tablets of an Anime Pilgrimage”. My article focuses on the Higurashi-no-naku-koro-ni (ひぐらしのなく頃に) fan tablets.

New article: “To be Seen, not Just Read”

Title:

“To be Seen, not Just Read: Script Use on the Votive Prayer Tablets of Anime, Manga, and Game Fans”

Abstract:

This article proposes one social explanation for the occurrence of graphic variation in contemporary written Japanese by examining a heretofore unexamined context of writing. Embracing the material culture approach, I explore the ema (votive prayer tablets) dedicated at Shinto shrines by fans of popular culture media productions (Sengoku Basara 戦国BASARA, Rakudai Ninja Rantarō 落第忍者乱太郎, Natsume Yūjinchō 夏目友人帳). Fans pen text on the ema that follows aesthetics of manga as well as online communication, incorporating features that are usually limited to print and online writing. Analyzing upwards of 2,000 ema from three shrines, this article proceeds to dissect a writing style composed of a mix of syllabaries and symbols using ‘thick description’ to evince the emotion behind fans’ calculated efforts to construct text that is not simply to be read, but to be seen. Seeking to answer the question of what fans attempt to achieve by writing on the ema in the way that they do, I will reference folklorist Elliott Oring’s ‘appropriate incongruity’ to put forth an argument that fans, harnessing a sense of play and endeavoring to animate the text on the ema, intimate by means of the visual presentation of writing-restricted variation a questioning of the perceived division between the two-dimensional and three-dimensional worlds.

“To be Seen, not Just Read: Script Use on the Votive Prayer Tablets of Anime, Manga, and Game Fans” Japanese Studies, 2022, pp. 1-22.

Link to journal:

https://doi.org/10.1080/10371397.2022.2031138

Workshop presentation ワークショップ発表

On January 24, 2021, I presented at the online VIII – International Research Workshop “Mutual Images” hosted by Ryukoku University Kyoto. The workshop theme was “Japan Pilgrimages: Experiences and motivations behind cultural and spiritual peregrinations from and to East Asia.” My presentation title was “Ghostly Musings: When Anime Fans Traverse into the World of Natsume’s Book of Friends.”

I extend my deep gratitude to the organizers and to my fellow participants.

オンラインに開催された第8回国際学術会議「Mutual Images (ミューチュアル・イメージズ)」(於 龍谷大学)にて「幻を追う思いー『夏目友人帳』の世界に渡るファンたち」というタイトルで2021年1月24日に発表しました。

Book Review 書評 Imai Nobuharu’s “The Threshold between Otaku Culture and Religion: Information, Consumption, and Place”

I had the honor of reviewing Imai Nobuharu’s 今井信治 book titled “Otaku bunka to shūkyō no rinkai: Jōhō, shōhi, basho o meguru shūkyō shakaigakuteki kenkyū” 『オタク文化と宗教の臨界—情報・消費・場所をめぐる宗教社会学的研究』(“The Threshold between Otaku Culture and Religion: Information, Consumption, and Place,” 2018. Kyoto: Kōyōshobō) for the Journal of Religion in Japan.

Review: Journal of Religion in Japan 8 (2019), 179-224. Journal link

Imai Nobuharu

 

Conference presentation 学会発表

I presented at the 61th Annual Meeting of the Association for Indology and the Study of Religion on June 9, 2019 at Tenri University. The translated title of my presentation is as follows: “The People Searching for Happiness: A Case Study of the ‘Natsume Yujincho’ Anime Pilgrimage.

私は2019年6月9日に第61回印度学宗教学会学術大会(於 天理大学)にて「幸せを求める人たちー『夏目友人帳』の聖地巡礼を事例にー」というタイトルで発表しました。

20190609 presentation top

 

Questionnaire: Where they dwell 大学生に対するアンケート(どこに宿る)

This is a questionnaire given to university students.  大学生に対するアンケート.

Do you agree with the following:  あなたの意見は、次のような考え方と一致しますか.

Question  問い

  1. Deities reside in mountains and rivers, trees and plants and the like. 山や川、草や木にはカミが宿っている.
  2. If you do not purify (bless) automobiles, boats, airplanes and the like an accident will occur.  自動車や船、飛行機などはお祓いをしないと事故が起こる.
  3. The rice deity resides in the rice plant.  稲には稲のカミがいる.
  4. The deity of the rice paddy resides in the rice fields.  田園には田のカミがいる.
  5. Calamity will befall you (you will be cursed) if you mistreat or kill animals.  動物をいじめたり殺したりするとたたりがある.
  6. Calamity will befall you (you will be cursed) if the spirit/soul of those who have died (the dead) are not given prayers and offerings.  亡くなられた方(死者)の霊魂に供養しないとたたりがある.
  7. Nature has a “life” and is itself living.  自然は「いのち」をもって生きている.
  8. Everything on earth exists to be used (to serve) humans.  地球上の全てのものは人間に利用されるためにある.
  9. People are one part of nature.  人間も自然の一部である.
  10. It’s possible to have a strong attraction to anime characters bordering on love.  アニメ・ゲームなどのキャラクターに大きな魅力として感じ、恋に近い感情を抱くことはあり得る.

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The Votive Art of the “Your Name” Anime Pilgrimage 『君の名は』のアニメ絵馬(痛絵馬)

The highly successful anime “Your Name” (Highest worldwide grossing anime film)  has given birth to a new anime pilgrimage. Fans astutely discerned the real-world places that were drawn into this anime production. They then quickly embarked on a journey to some of the sites. Thus inaugurating what fans term as a seichi “holy/sacred site”.  One such place that gained the attention of fans is Suga Shrine (須賀神社) in Tokyo’s Shinjuku ward.

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Article about Anime Pilgrimages アニメ・ゲーム聖地巡礼についての論文

An article (in Japanese) titled “Examining the Modern Pilgrimage: Anime and Games Give Birth to Sacred Places” has been earlier published in the Folklore Society of Japan’s journal “Nihon Minzokugaku (Japanese Folklore)” Vol. 51.

「現代巡礼考―アニメ・ゲームから生まれた聖地―」 という論文を日本民俗学会の『日本民俗学』  第 283号に載せることが出来ました。ここで、改めて紹介します。

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2016 学会発表 Conference Presentation

I presented at the 75th Annual Meeting of the Japanese Association of Religious Studies on September 11, 2016. The translated title of my presentation is as follows: “Are Japanese Youth Self-centered?  A Look at the Supplications of Anime Pilgrims (Fans)”

私は2016年9月11日に日本宗教学会の第75回学術大会 (於 早稲田大学)にて 「若者たちは利己主義者なのか―アニメ聖地巡礼者の祈願を事例に―」というタイトルで発表しました。

Itasha (Anime Cars) 痛車

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Anime Cars, known as itasha 痛車 (compound of the word itai 痛い meaning “pain” coupled with the sha 車 meaning, in this case, “auto”). Itasha are automobiles decorated with manga and anime logos, characters, and so forth. The meaning of the name itasha then is in effect expressing the idea that the cars being so unabashedly adorned actually hurt the sensibilities (of even the otaku, fan). Continue reading